While educators are certainly justified in their wariness to constantly adapt new technologies into their curriculum--after all, no one would profit from a teaching curriculum that had no technological or pedagogical stability--I don't think any educator could find a subtantial argument for not implementing digital strytelling into the curriculum. The fear that digital storytelling would erode the traditional roots of storytelling and learning is unfounded. Quite to the contrary, the only difference between digital and non-digital storytelling is the computer application. Bernard Robin describes in very simple terms the mechanics and application of digital strytelling: "at its core, digital storytelling allows computer users to become creative storytellers through the traditional processes of selecting a topic, conducting some research, writing a script, and developing an interesting story" (3). That's all, no bells and whistles, nothing fancy, only time-honored storytelling put on a screen instead of a page.
It is contradictory than in a technological age such as this one, where hardly anyone is ever really incommunicado, we seem to feel the most isolated from our past and each other. Technology moves so fast we feel afraid to atttach ourselves to anything. Digital storytelling helps to remind us that we still a technological and societal heritage that can be tapped and studied. Kristen Rebmann describes one of the great uses of digital strytelling as "the desire to help children develop personal narratives while engaging in the literacy practice associated with the information age" (2). Sharp educators have realized it is imperative we keep the "personal" in "personal narrative", and that digital storytelling's aim is to do just that.
One of my favorite instructional examples of digital storytelling came from the article entitled "Tell a Story, Become a Lifelong Learner". On page 22 of the article, the suggestion to students is to create a digital stry centering around a Greek myth. I think such a project sums up perfectly the link between traditional and digital learning. Myths and legends were how our ancestors passed along morals, information, beliefs, anything really. In the 21st century, students can reread these myths and create a presentation that "adapts it for their own culture and generation". The greatest promise of digital storytelling is its ability to make the past seem relevant to the modern student, who seems to be losing hope in the traditional modes of information distribution and entertainment. The greatest way to show the current relevance of literature, anthropology and history is to close the perceived, but false, gap that separates students from their educational past.
Thursday, November 29, 2012
Tuesday, November 20, 2012
Readings for "Distance Learning"
One concept mentioned in several of the articles concerned the idea of a "social community", or a network through which both educators and students can connect with one another. Specifically, such social communities usually take the form of pages like Facebook, Twitter, etc., or may be a Wiki for a classroom (or something related). The benefit of such communication sites is two-fold: 1) the educator is never out of touch with students, and can assist them at virtually any time during an assignment, and 2) students feel much less of a burden if they can easily converse with other students about an assignment. Nothing is more frustrating for a student than to leave class with a head bursting with ideas, only to come home and have all the ideas jumble together and become incoherent. Having a social community in place does much to ensure that this student will not simply quit the project out of frustration. Rather, he/she will confer with other students and, hopefully, figure out a solution to the problem. This, in my mind, is the primary beneficial function of social communities as used through distance learning.
In the Alford article, I particularlyliked the professed method of "active learning". Distance education is absolutely dependent on active learning: students must garner the ability to help themselves both inside and outside the classroom. The suggestions of the article--"read, listen and watch the course materials more than once...take notes...interact with instructor and classmates...become involved in disucssing and defining..." (4)--point towards an educational collaboration that would be very difficult to render without the aid of distance education. The greatest danger in distance learning, it seems to me, is the idea of moving too fast through different educational media devices. According to Valentine, instructors "need to realize that the technician is an integral part of the experience of distance learning" (8), and therefore the teacher-as-technician must take precedence in the educational atmosphere. However, I believe teachers must also remain cognizant of older methods of student-teacher interaction that are not necessarily outdated. Of course, multimedia presentations and Wikis are now very useful for our classrooms, but, then again, sometimes a class needs a good old fashioned debate about a reading assignment. No one is advocating a return to candlelit symposiums, but only keep in mind that each new tool used in distance learning should be examined for efficacy, not merely novelty.
In the Alford article, I particularlyliked the professed method of "active learning". Distance education is absolutely dependent on active learning: students must garner the ability to help themselves both inside and outside the classroom. The suggestions of the article--"read, listen and watch the course materials more than once...take notes...interact with instructor and classmates...become involved in disucssing and defining..." (4)--point towards an educational collaboration that would be very difficult to render without the aid of distance education. The greatest danger in distance learning, it seems to me, is the idea of moving too fast through different educational media devices. According to Valentine, instructors "need to realize that the technician is an integral part of the experience of distance learning" (8), and therefore the teacher-as-technician must take precedence in the educational atmosphere. However, I believe teachers must also remain cognizant of older methods of student-teacher interaction that are not necessarily outdated. Of course, multimedia presentations and Wikis are now very useful for our classrooms, but, then again, sometimes a class needs a good old fashioned debate about a reading assignment. No one is advocating a return to candlelit symposiums, but only keep in mind that each new tool used in distance learning should be examined for efficacy, not merely novelty.
Tuesday, November 13, 2012
Readings for "Communications with Wikis, Blogs and Podcasts"
It is a little embarrassing for me to admit that before this class (and specifically this section of the class), I had not the faintest idea of what either a wiki or a podcast was. Whenever someone brought up the subject, I would usually get by with nodding my head and vague phrases like, "No, I haven't heard of that podcast, but I have a friend in theater who has a great one!...". Dark days indeed.
Thank God I have a definition now from "Classroom Connection": a podcast is "an audio or video file that is automatically delivered over a network and then played back on another computer". Finally, I can participate in a conversation about podcasts and know what I'm talking about. I enjoyed how the article "Podcasting in the Classroom" made the point that podcasts allow teachers to utilize what they once had to confiscate--cell phones, mp3's, etc. And not only that, but students can present projects through the medium of podcasts, or just use podcasts to track the progress of an ongoing project (2). In Thompson's article, he brought up the usefullness of google.docs, and how such networking gives a teacher and students confidence in themselves, as well as a sense of team effort. I believe podcasts can operate in a similar way. Podcasts can be used to not only show the progression of a project, but also serve to remind a student body that there still remains much creativity even in assignments as simple as "pretend you are interviewing Abraham Lincoln on the eve of the Civil War".
The second item I have only recently come to understand is a Wiki. A Wiki, I've learned, is a website that allows a group of people to discuss, add and edit content. It is a great exercise for class discussion, most importantly because it can take place outside the classroom. Koopman's article points out that a Wiki would allow a student who says "I always think of something smart to say after the discussion is over!" to harness an idea and send it out any time to her peers for evaluation and criticism (2). Again, the focus is on individuals working collaboratively; every student's idea contributes to a larger whole that will hopefully encompass the entire range of the class's syllabus and expectations. Speaking specifically for me, I found the suggestion in Morgan's and Smith's article the most in creating a Wiki for my own academic purposes. They said it is important to organize the Wiki based on subject; not every Wiki is a jumble of scattered information. Also, I appreciate that Wikis normally have links to other related Wikis (4). Such a relationship on the Internet seems to assure a student that there will never be a case where they are left behind in an intellectual desert. There will always be some way back to collaboration and information.
Thank God I have a definition now from "Classroom Connection": a podcast is "an audio or video file that is automatically delivered over a network and then played back on another computer". Finally, I can participate in a conversation about podcasts and know what I'm talking about. I enjoyed how the article "Podcasting in the Classroom" made the point that podcasts allow teachers to utilize what they once had to confiscate--cell phones, mp3's, etc. And not only that, but students can present projects through the medium of podcasts, or just use podcasts to track the progress of an ongoing project (2). In Thompson's article, he brought up the usefullness of google.docs, and how such networking gives a teacher and students confidence in themselves, as well as a sense of team effort. I believe podcasts can operate in a similar way. Podcasts can be used to not only show the progression of a project, but also serve to remind a student body that there still remains much creativity even in assignments as simple as "pretend you are interviewing Abraham Lincoln on the eve of the Civil War".
The second item I have only recently come to understand is a Wiki. A Wiki, I've learned, is a website that allows a group of people to discuss, add and edit content. It is a great exercise for class discussion, most importantly because it can take place outside the classroom. Koopman's article points out that a Wiki would allow a student who says "I always think of something smart to say after the discussion is over!" to harness an idea and send it out any time to her peers for evaluation and criticism (2). Again, the focus is on individuals working collaboratively; every student's idea contributes to a larger whole that will hopefully encompass the entire range of the class's syllabus and expectations. Speaking specifically for me, I found the suggestion in Morgan's and Smith's article the most in creating a Wiki for my own academic purposes. They said it is important to organize the Wiki based on subject; not every Wiki is a jumble of scattered information. Also, I appreciate that Wikis normally have links to other related Wikis (4). Such a relationship on the Internet seems to assure a student that there will never be a case where they are left behind in an intellectual desert. There will always be some way back to collaboration and information.
Thursday, November 8, 2012
Readings for "Web-based Tools for Classroom Instruction"
This section cincerning Webquests was probably one of the most helpful and informaative csections in our class so far. I learned a lot about a subject I knew little to nothing about. Particualrly helpful for me was Halat's suggestion of visiting webquest.org, to view examples of well-contstructed Webquests for the classroom. I must admit, when I first heard of the assignment to design a Webquest, I found it daunting: I had never even heard of a Webquest before, let alone asked to design one for students.
Lispcomb writes that "research has found that students will develop more meaningful ideas of the past if it personalized for them" (1). In my mind, nothing attaches a subject like history more to the brain and imagination than finding a way to make the past seem relevant to each student's life.
I also agreed very much with Lipscomb who said that in choosing a Webquest to use make sure not to pick one that requires extraneous adventures with online search engines (2). I think this is a valuable bit of advice: I recall doubting myself on many projects in junior high, as well as high school, because I was overwhelmed with research options.What I appreciate most about the Webquest format is that it can be either an individual activity or a group project. A teacher could either assign individual projects (which would increase personal connections with an academic subject) or a team activity (allowing students to foster a sense of contribution to the success of the group).
Of course, Halat points out the obvious risk in assigning a Webquest, namely that students will become distracted by the multitudinous other websites at their disposal while completing the project (3). But, I think that in our current stage of educational development, it is almost impossible to keep students from tinkering around on the Internet during an assignment. Certainly teachers should not condone it, but I fear a witchunt would only make kids want to goof off during an assignment more. The Webquest, even with this flaw, is valiantly attempting to personalize and energize lesson plans that otherwise may have remained monotonous and dreary.
Lispcomb writes that "research has found that students will develop more meaningful ideas of the past if it personalized for them" (1). In my mind, nothing attaches a subject like history more to the brain and imagination than finding a way to make the past seem relevant to each student's life.
I also agreed very much with Lipscomb who said that in choosing a Webquest to use make sure not to pick one that requires extraneous adventures with online search engines (2). I think this is a valuable bit of advice: I recall doubting myself on many projects in junior high, as well as high school, because I was overwhelmed with research options.What I appreciate most about the Webquest format is that it can be either an individual activity or a group project. A teacher could either assign individual projects (which would increase personal connections with an academic subject) or a team activity (allowing students to foster a sense of contribution to the success of the group).
Of course, Halat points out the obvious risk in assigning a Webquest, namely that students will become distracted by the multitudinous other websites at their disposal while completing the project (3). But, I think that in our current stage of educational development, it is almost impossible to keep students from tinkering around on the Internet during an assignment. Certainly teachers should not condone it, but I fear a witchunt would only make kids want to goof off during an assignment more. The Webquest, even with this flaw, is valiantly attempting to personalize and energize lesson plans that otherwise may have remained monotonous and dreary.
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